About Michael Steven Gregory
Filmmaker Michael Steven Gregory is President of Random Cove, ie. An accomplished screenwriter of film and television, Gregory began directing in 1990 with his acclaimed gang drama, BLOOD, boasting a soundtrack provided in part by Prince. Since then, with a particular passion for fly-on-the-wall documentary, he’s shot unprecedented coverage of cops on the front line to legendary musicians on the bus, in the studio, and out of their minds.
Gregory is also Executive Director of the Southern California Writers’ Conference, widely considered among the premier writers’ conferences in the U.S. Held annually in San Diego and Irvine, California, the SCWC has facilitated well over $4 million in first-time author book and screen deals. He conducts its adjunct event, the Redmond Writers’ Summit, in Central Oregon.
Marrying his dual insight into publishing and film to one definitive endeavor, Gregory made the feature-length doculogue WE, THE WRITER. The inspiring film united 25 authors to provide candid insight into the Byzantine and often bittersweet world of writing like no other. His award-winning WE, THE SCREENWRITER followed 10 years later.
A member of the Writers Guild of America, Gregory’s work spans historical and ensemble drama to romantic comedy and urban thriller. He is currently attached as either a writer, director or producer (or some combination of) on several projects, and has been involved in the production of well over 150 short films.
In the videogame arena, Gregory has worked on such titles as DRAGON TALES, with Terry Jones of Monty Python fame, and 2K Sports’ DON KING PRESENTS: PRIZEFIGHER, for which he created the groundbreaking “documentary-style boxing extravaganza” story structure cited by teamxbox.com and others.
Additionally, Gregory was director of the American Academy of Arts’ Indie Filmmaker’s Bootcamp program for 10 years, and University of California San Diego Extension’s screenwriting instructor for 12 years. Totally unrelated, his books include DISC GOLF: ALL YOU NEED TO KNOW ABOUT THE GAME YOU WANT TO PLAY, which remained a periodic bestseller for nearly two decades after publication.
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